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FOREWORD
AndrzejSOBOŃ
Gamingisanumbrellatermforasuiteofversatilemethodologicalapproach-
esthatcansupportdecision-makingwithqualitativeandsometimesalso
quantitativedata.Itisusefulbothforeducationalandtrainingpurposesand
alsoforconductingresearch.Manyformsofgamingareemployedinhigher
educationteachingforbothciviliansandmilitarypersonnel.Professional
gamesareconductedbyvariousstate-ownedandprivateorganizations:
international,governmentalandnon-governmental.NATOCivil-Military
CooperationCentreofExcellence,USNavalWarCollege,InternationalRed
Cross,WorldBank,RANDCorporation,GeorgetownUniversityandWar
StudiesUniversityinWarsawwithitsWarGames&SimulationsCenter
beingjustafewexamples.
Therootsofgaminginteaching,learninganddevelopingexcellencearedeep.
Peoplelearndifferentsocialskillsthroughplayandgames.Physicalgames
alsoknownassportgamesareveryhelpfulindevelopingphysicalfitness
andabilitiestoparticipateingroupactivities.Variousboardgamessuch
aschessandGoarethousandsofyearsoldandhavestoodthetestoftime.
Theabilitytoplaythemwellremainsasymbolofintellectualprowessand
allowstodemonstrateone’sstrategicandtacticalcapabilities.Usinggames
formasteringstrategyisprobablyasoldasthestrategyitself.Certaingames
thatbeginasquiterealisticsimulationsatatimehavesinceevolvedinto
moreabstractformsofplay.Gamingbecamepopularinsecuritysciences
fieldofinterestonceagainthankstotheinventionofmodernwargaming,