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Foreword
whichcameintobeingwithinventionofKriegsspielin1824inPrussia.Since
thenmanyformsofgaminghavebeenimplementedaroundtheworld,being
constantlyenhancedandtunedforspecificneeds.Importantchangescame
withintroductionofcomputersimulations,butatthesametimemanytypes
ofgamesfocusedonplayersexperiencewithoutneedofacomplexorfor
thatmatter–any–simulationbecamewidespread.Narrativematrixgames
arewithroleplayingelement,similartocoreconceptsof“WHITENOISE”
StrategicDecisionGamearecurrentlywidelyutilizedinNATOinstitutions,
beingusedbothforeducationandidentyfingandanalyzingpreviously
unanticipatedfuturepaths.
Thisoffersallthenecessaryinformationrequiredforaplayertotakepart
inthe“WHITENOISE”StrategicDecisionGame.TheAuthor’sTeamwishes
allparticipantsasuccessfulgameandmanyusefulexperiencesthatthey
cangetfromit.
Col.Prof.AndrzejSOBOŃ
DeanoftheNationalSecurityFaculty
WarStudiesUniversity,Warsaw,Poland